

sure, something like daedric armor looks sick, but that's merely one set, and sets for things such as stealth builds often look really goofy (see: cicero's clothes, I don't want to look like a fuckin jester just because I want the best stealth and dagger loadout)

from my knowledge this was in previous installments but I really want something like this to return. i want to be able to customize clothes in any shape or form. perhaps there's a vital perk i missed, but from my perspective magic outside of healing and maybe necromancy aren't very helpful later down the line. I really don't like dedicating entire loadouts, level upgrades and finding the right spell tomes all for a suboptimal playstyle that ends up paling in comparison to other builds. i'd like an overhaul of the magic system. why even have it when alchemy exists and is an actual mechanic in the game that you can level up? seems petty but there's no incentive nor reward for hunting deer or taking out giant mammoths. making food in skyrim is a cool mechanic at first glance but is fucking worthless since the items you can craft do so little after like 2 hours of gameplay. Rather than expectations I have a list of things I'd want improved after experiencing skyrim (fantastic game btw):
